Legacy starts out with Hawke and the guys trying to find out why a criminal cartel is hunting Hawke. Shortly after you arrive at their hideout, you figure out that they are after your blood. Leaving Kirkwall for the first time ever, you journey through a hideout and eventually make it to a ancient Grey Warden prison in order to find out who is behind the attacks.
Playable at any time in the campaign, you face off against a few new enemies and visit new locations. Being one of the many people that hated the level design in DAII, I felt much better hearing that Legacy had much better environments to offer. However, in the end, I only noticed one or two different dungeons, as well as the same enemies from the original game attacking again and again. There are a few enemies that you will no doubt have seen before, but seeing the genlocks, brontos, and more is a fresh change for the eyes.
Legacy itself can be played in under two hours, with an additional hour doing everything in the DLC. The main quest was a fresh change from the original campaign, and offers more on the main character Hawke, which wasn’t a whole lot. Replay value isn’t really there, however, seeing as you can’t return once it’s over.
Overall, I was disappointed in this. It wasn’t very long for the price of $10 that it was, and it only slightly touched on Hawke’s background. The dungeons were still the same old same old, and the enemies offered nothing new. Bioware failed me once more. They better not do the same for Mass Effect 3.
7 out of 10