With Catherine released not too long ago, the world was hit once again by Japanese culture. One of Catherine’s selling points was the boobs on Catherine. The other Katherine had almost no boobs at all. Which one would you choose? Are her boobs too big, or do they need to get bigger?
A perfect example to explain what I’m getting at is Ivy from Soul Caliber. Games get bigger, better, and more lifelike with every new game that comes out. Ivy changes with each new game she is in. With each passing year, her boobs get bigger. Her bust seems to multiply with each new game. How she holds them up? I have no clue.
Entire franchises are based on sex. Some games give their character’s big boobs just so it can sell well. The games can range from horrible to eye ripping bad, but what do they all have in common? Massive amounts of cleavage, so much that it will make you water. Some other series that are based on sex is Dead or Alive, which created a gaming engine solely for the giggle in their breasts! Other games are Bloodrayne, Rumble Roses, Elder Scrolls, and the ever popular Leisure Suit Larry.
My point is that “sex” sells. The world realized that with Lara Croft. Her endowments were made by complete accident, and it turned out to be one of it’s biggest selling points and helped make Lara Croft one of the video game industries most well known stars. It’s not simply a video game issue, though. I don’t think that the market is getting out of control. Almost every anime in Japan has at least one girl who has boobs bigger then her head. Should America change this trend, or keep it going?
From the perfect bodies to bigger boobs then you could imagine, video game companies really know how to keep you interested. Games like those previously stated, however, seem to also have a similar effect on women. Catherine’s boobs were a obvious selling point of the game. However, despite that, women absolutely loved the game. My wife watched me play through it and she is almost done with the game herself. She loves it, despite it being targeted towards men.
Are these few examples a case where the gaming audience is being changed by marketing teams? Are they making us think that “Bigger is better'”?