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Tuesday, June 28, 2011

Uncharted 3 Multiplayer Preview

After downloading the Multiplayer Beta right at 1 P.M. PST and taking up 1627 MB on my hard drive, I got to join in on the fun. The beta features two maps and five game types. The available modes are: Team Deathmatch, Three Team Deathmatch, Plunder, Hardcore and Co-op Arena. The Hardcore variation works with Team Deathmatch where all your medals and boosters are stripped from you. It’s very excited and to be honest, I suck at it. All the modes supported ten players, five a side, except Three Team Deathmatch which supports six players, three on a team.
The Beta supports 3D, which I can’t try out because I don’t have a 3D TV. You can also paly the game split-screen with a friend. They can sign into their own profile and cause mayhem, earning them medals, XP, cash, and treasures form them to use on their own console. There are rewards set to be given when playing so many games so make sure they are using their own profile if they want in!
Uncharted 3 Multiplayer Screenshot 3
I tried the split-screen using my spare controller as I played and it worked and felt great. Things tended to slow down a bit, such as frame rate and reaction time, but it was hardly noticeable.
The main reason I booted up this Beta was to see the graphics. The graphics are roughly the same as Uncharted 2. The lightning is improved and there are many new animation and effects. I loved watching how my character reacted to things, such as a grenade going off right next to me. I was thrown into a breakable table, casing pieces to go everywhere. It was amazing to watch.
Everything you loved about Uncharted 2’s multiplayer is here. There are a few new things for those that noticed. Movies can be made with of your matches, allowing you to edit and upload them using the new Cinema mode. You can even send these videos to friends! There are many new taunts and boosters. The matches also have a new voice female voice, something that calms you down right before a good fight.
The maps, two of them, each have their own unique features. The Chateau level has quick navigation all throughout the map, using a zip-line to go between places. Machine gun emplacements are everywhere around the zip-line so be careful. However, using the new chose your spawn point feature, whether close to a spawn spot or a buddy, you can easily overcome the guys on the emplacements and give them hell.
My favorite map was the Airport. There are automatic garage doors that open and close based on traffic. I laughed so hard I cried when I saw a player run through the doors, only to get stomped by the automatic door. A classic moment that makes this game so great. However, it did show off the lack of physics in the beta. Nothing moves in the map and the same for the body. It just got shoved into the ground. Items on tables and such don’t move when given a good shooting or a lob of a grenade. It kind of took away from the experience.
Uncharted TV is a new addition to the multiplayer menu, which will highlight matches and other footage. At the moment, it just shows Uncharted 3 trailers, but it’s still a really cool feature.
Uncharted 3 Multiplayer Screenshot 6
Given that this is just a beta and with the games release still far away, numerous improvements will still be made. However, at this stage, everything runs and feels great. Naughty Dog has plenty of time to work out the kinks in the game, which is surprisingly not a lot. I can’t wait for November.

Monday, June 27, 2011

Lost Odyssey: Where Have You Been All My Life?

Lost Odyssey

I feel horrible. It’s almost a stomach ulcer kind of feeling, you know? I have no idea where I have been all my life. My brother-in-law recently let me borrow Lost Odyssey, one of the Xbox 360’s first leaps into the world of JRPGs. Playstation has ruled that genre for the last decade or so. The moment I watched as countless men got melted to bits by a meter spilling lava everywhere, I stole my heart. It’s the best turn-based RPG I have ever played. Hell, it probably wins for the best RPG ever in my book. It pwns every Final Fantasy game I have ever played, as well as many other RPGs.

What stole my heart?

In this current generation of consoles, it seems that the turn-based RPG is pretty much dead. There isn’t much to offer in that genre, or that are at least any good. Lost Odyssey wasn’t isn’t even that good in terms of gameplay. It’s just your standard turn-based game. You get a party, each with different roles, and you chose your orders. The results are either you pushing the commands, and going downstairs to get yourself a drink, or cussing at the screen so much that you feeling like throwing the controller through the TV. The unique thing about the game was the ring system and the immorality of the main character, along with a few others. There are numerous rings that your character can wear, ones that can gain special attributes during physical combat. Do it right, and you could deal double the damage you could have done normally.

 

 

What really stole my heart was it’s story. It’s bloody brilliant! The main reason I buy JRPGs is for it’s cut scenes. Anyone remember FFXIII? It was basically a complete failure, besides the fact that the cut scenes were some of the best ever made. Lost Odyssey, despite it being somewhat dated, is amazing on  both sides of the table. The guy is battling fools like none other, then all of a sudden, it rains lava on the field. It kills everyone but him! That’s awesome right from the start. As more characters show up and more memories are unlocked, you find yourself being unable to put down the controller. I literally cried for a good ten minutes when I finished reading his first memory. It was one of the most beautiful stories I have ever read, and made me love the main character even more. The cut scenes help put it all together, taking up four discs!

I feel so left out. I always heard about this game, always read about it on the Internet. Never would I have thought that it was one of the most beautiful acts of story telling anywhere. I just started the second disc and I find myself craving more. A sequel must be made of this game. I demand it. Fans demand it. The world demands it.

 

What do you think of this game? The greatest ever or a complete flop?

Saturday, June 25, 2011

Shadows of the Damned Review: Wanna use my Big Boner anyone?

Garcia Hotspur, a foul mouthed, tattoo sporting demon hunter with a girlfriend named Paula who is kidnapped by the awesomely named King of the Demons, Fleming. Rather than accept that his true love is the plaything of demons, Garcia dives head first into Hell with only his Johnson at his side.


He really likes to make these faces.
It took less then the first chapter for me to fall in love with Shadows of the Damned. It’s the game Quentin Tarintino would make if he could. This game is spot on in terms of being a grindhouse video game, with lots of jokes, massive amounts of violence, and all the trappings of a exploration film. Despite the flaws, I had a blast.
Shadows is the result of a collaboration between Goichi Suda aka Suda51, the creator of several games including No More Heroes and killer7, and Shinji Mikami, the creator of Resident Evil 4 and Vanquish. There is a distinct style that these two bring, and assuming this game does well, expect to hear more from them. They are the creative force, and their influence is easy to feel.
If you are a fan of the grindhouse-style exploitation movies, then this game is a must for you. In fact it should be at the top of your list. For everyone else, it is an interesting game that may grate on you if you don’t buy into the style. The humor is adolescent—your primary weapon is the hot boner, which is formed from the demon named Johnson—but it is in keeping with the theme the developers were hoping for. Sometimes the crudeness becomes a little much, and the jokes miss almost as often as they hit, but Shadows of the Damned is a game apart that has “cult hit” written all over it.

Johnson is Garcia’s sidekick, tour guide and primary tool. When not acting like a torch or explaining why things are the way they are, Johnson can become one of three weapons: a revolver, a shotgun or a machine gun. As you make your way through the streets of Hell, you will take on hordes of enemies and massive bosses while searching for Paula.
But like so many good grindhouse flicks, the film is about a man on a mission that will violently dispose of anyone or thing that gets in his way. There are even a few moments when Johnson claims that the demons are actually afraid of Garcia, to which he replies “they should be.” Classic.
However, this game isn’t for kids. The guts, the language, and the references will make your kids cry.
For those unfamiliar with it, the left trigger aims, the right shoots, and you can roll and pivot 180-degrees. Once you get the feel of it, the controls are solid and should feel familiar to anyone that has played a third-person shooter recently. If you have played either of the Dead Space games, then you know exactly what to expect, including the odd sluggish movement and deadly corners that can trap you as off-screen enemies have their way with you.
Remember to pay attention to the eyes!
One thing that differentiates Shadows is the use of shadows. Hell is a dark place, partially consumed by an oppressive darkness that can actually hurt you. Sometimes the darkness will expand and make the world look as if it is covered in a dark film. When that happens, you have a bar that drains, and once that is gone your health begins to drain. The solution is to make it through the darkness quickly, shoot a goat head that will provide light, or collect human hearts to replenish your endurance.  But more than just an environmental danger, enemies will sometimes be coated in darkness, which you will need to clear off them with a special “light-shot” before you can damage them. The further into the game you go, the more the integration of the darkness becomes apparent and it becomes more integrated into fighting enemies. It is an interesting addition to the combat and survival. It has the Alan Wake feel to it, another game I absolutely love.
The game is insanely short, easily lasting less then 12 hours. There is no multiplayer or online, and so replaybility is almost down to none. As for those that complain about the graphics, they aren’t ment to be taken seriously. The baby gates would be insanely creepy if the graphics looked any more real. There are a few graphical hiccups, as well as some lag, but that just comes with the territory seeing as its powered by the Unreal Engine. Oh, and this game is also extremely linear. Just thought I would mention that, seeing as the game basically plays itself.
This game is a must for anyone with a sense of humor, love for blood, and just want to have a good time without taking it too seriously. There are flaws, yes, but they can easily be overlooked.

8.5

Wednesday, June 22, 2011

Trenched Review: The Bombs Almost Hit It’s Target. Almost.

Trenched is a Double Fine game? The same studio that brought us games such as the simplistic but adorable puzzler Stacking, and musical action game Brutal Legend, and the cult classic Psychonauts? As soon as I realized a new game of theirs came out, I quickly put the points in to buy it before even trying it. As I load up the game, fear starts to consume me as I watch the very cliqued opening. It seemed very unispired, and was just a classic “I’M CRAZY SO NOW YOU HAVE TO KILL ME!” kind of game. Is this really a Double Fine game?

 

My worst fears were about to take hold, but that’s when I figured out how to get online.

 

TOWERS! SO MANY TOWERS!

Trenched, at its core anyways, is a Tower Defense game. They force you to rely on turrets and other gizmos to get the job done and protect the objective. However, most times, your little turrets can’t get the job done by themselves. That’s where you come in. You take control of a Trench, a mobile mech capable of using all sorts of weapons, such as snipers, machine guns, and shotguns. Oh! Did I mention the microwave zappers that fry brain cells?

Using these devices, you can change your mech to do whatever you want. I had a blast switching out weapons and replaying missions over and over again with different combinations of stuff. This, combined with the loot collecting, are the best parts of the game. I replayed a mission about ten times, just so I can get a massive sniper that practically knocks over my Trench. It was worth it.

When I found out the online portion of the game, as I mentioned before, I was blown away. It was amazing how just a few friends could completely change this game around. I found myself yelling at my companions on where to place the emplacements, and I rarely do that in online games! It was insane how much destruction we caused together. It’s definitely one of the best experiences I have had in years in terms of just plain online fun.

Why isn’t there no local split screen? I just got married last Saturday, and would love for my wife to play. Oh well. Thanks for nothing, Double Fine.

WHY ARE YOU AIMING THE GUN AT ME?!

trenched-09_530x350

 

The story? Just don’t even worry about it. Despite having some of Double Fine's humor and wit, the story isn’t really there. I skipped much of the dialogue in the later levels just to get on with all the destruction.

The campaign seems to last about 6-7 hours. I myself and close to being done with the game. The game has a few curve balls thrown at you from time to time, all of which turn out to be really impressive. There is a medal system which does help with replayability, which is quite a bit for a XBLA game. However, you won’t be going back to this game just for the storyline. If this was a offline game only, I would play through it once and forget all about it. Friends drive this game, and hopefully it will have enough momentum to keep this thing going.

 

Pros:

Great customization and loot

Online play makes everything epic

Some humor in storyline

Lots of replay value if with friends

Cons:

Very weak storyline

No splitscreen, which it should have

Short campaign

Online play is what keeps this game from sinking

 

Sadly, despite the sweet combinations of weapons and destruction caused with friends, this game doesn’t live up to Double Fine’s classics. I, however, still had a blast with this game. Hopefully Double Fine will learn from this game’s mistakes and make another great classic.

 

7.5

Very good

Thursday, June 9, 2011

InFamous 2 Review: InFamously electrifying

Video games with super-powers is tough. Make them too strong and people get bored. Make them too weak and people won’t even call it a super-hero game. InFamous 2, from the very beginning, finds that balance perfectly.

 

Many games take away the abilities from the first game, leaving you to relearn them. Thankfully, InFamous 2 doesn’t do that. It lets you keep them and even adds more to your little bag of tricks. That's not the only thing that's carried over -- upon starting the game, you can import your Trophy data from the first installment, affecting your starting Karma, XP and a few in-game quests. After the opening scene and Trophy data collected, New Marais finally opens its doors to you, with distinct districts that set themselves apart without leaning on Infamous' system of same-seeming street corners and color-coded enemies. You'll clamber across every square inch of New Marais in search of as many supernatural weapons as you can find to topple The Beast; a ten-story titan who, in the opening moments of Infamous 2, reduces Empire City to rubble. The rest of the game is centered around Cole becoming stronger in order to defeat the Beast. He doesn’t want his ass to get whooped a second time.

Hey there, handsome! Wanna touch my blue ball?

You learn new powers by either earning them through stunts, getting to the next rank in Karma, or finding them throughout the game in crystals. At this point in time, I have reached full Karma on the good side of things and just reached the second island. So far, it’s all brilliant.

They're split into variations on subcategories this time around -- bolts, grenades, melee attacks with the new "Amp" weapon, and so on -- which you can equip on-the-go using a handy, one-button quick swap function. The variations are stark enough to merit compulsive collecting; for example, bolts now come in the split-shot, rapid fire and long-distance flavors. Also, I’m just going to mention that there are new traveling abilities. I’ll just leave you to find them out for yourself.

There are tons of collectibles to gather throughout the game, easily obtained using the improved map from the first game. It becomes almost imperative to gather them all. I found myself finding them all in the first island before I started to work on the story missions. It’s just so damn fun.

And then there's Kuo and Nix, the two diametrically opposite female leads which represent a majority of the game's good and evil decisions. I loved them  both, and I really do hope there are more of them later in the game.

 

Using Infamous 2 as my first review was hard. It’s a extremely popular series, one that almost every Sony fanboy loves. It’s a great game, and I’m still loving every minute of it.

 

Overall: 8.5