Super Meat Boy was a instant classic when it was released last year. As soon as Team Meat announced their next game a few months back, fans were excited. Team Meat is known for their weirdness and humor. With only Edmund Mcmillen, one half of Team Meat, on this “side project” of theirs, will it be any good?
Super Meat Boy’s humor was the very heart of that game. The gameplay was based around that, rather then just a tacked on gimmick. The main character plays a boy named Isaac who is running from his murderous mother. Religion is a big part of this game, with the title referring to the Biblical story of Abraham making ready to murder his own sun for his god. It’s a story that has captivated people for centuries, who see Abraham’s devotion as perverse and wrong. Isaac is being sought after by his mother for one of her offerings.
The Biding of Isaac is a top-down action-adventure game. You move from one randomly generated room to the other, facing enemies that get worse with each passing room. All you carry is a gun, and powerups later on, to solve the puzzles and defeat the enemy. Along the way you find power-ups as mentioned, as well as a variety of references to other games. Those include, Centipede, Bomberman, Asteroids, Zelda, and more. They put a little light in my heart as soon as I saw them, bringing back memories.
Guts and other such things litter the levels. It gets worse and worse the more the game goes on. The darkness tends to get darker with each passing level, making you feel more unease as you progress. Also, since the levels are randomly generated, no playthrough is the same. It’s remarkable seeing the gory features in each level stay a part in the uneasyness of the game. Levels can range from almost normal to something that wound revival even the worst nightmares from Jigsaw in the Saw movie series. The powerups, enemies, and more are also different. It adds a lot of replay value, making it a game that I will play for the rest of the year.
Super Meat Boy was one of the hardest arcade games I have ever played. However, they could easily be beated with just a little patience. Play the level a few times, sometimes even a few thousand times, and you could get it. The Binding of Isaac works diffrently. Since the levels are always changing, you constantly have to be on your toes. Your reflexes have to be at the top of your game if you want to pass the levels.
Issac’s powerups are probably some of the most badass, yet adorable, weapons I have ever seen. The weapons are represented using hats. Your character can literally be walking around with so many hats. It’s almost sickingly cute. They can range from the sickingly cute that I mentioned to downright disgusting. Who likes poop with a mixture of rainbows? Once Isaac dies, all his weapons are lost, which causes you to start a Isaac with a whole new combination of weapons. It also adds a sense of panic to the game, seeing as the next room could be your last.
This game is going to be another instant classic from Team Meat. I keep making comparisions to Super Meat Boy because, to me, it was just such a great game. I really want this game to do well for Team Meat. It’s adorable, fun, creepy, and probably filled with controversy. It’s already a classic in my book, one that I will play for a very long time.