Hello readers! This is Emily, reporting in for the review of To The Moon.
To The Moon is a computer game by Freebird games, available for download here: (http://freebirdgames.com/to_the_moon/). It’s a point-and-click adventure game and sells for 12 U.S. dollars. I’ve been away from my Xbox for nearly 4 months now, and I was desperate for a video game, so I downloaded this one, and I am very glad I did.
The story is fantastic. The player controls two doctors who travel through a dying man’s memories to grant his last wish. Each character has a unique, three-dimensional personality. The plot is simple enough to follow, but very deep and not always predictable. The way the story is told is great. Not everything is given away at once, but it all makes sense by the end. The developers describe the story as a tragicomedy, and I would be inclined to agree. It’s funny, but sad and brought me to tears.
The graphics are mostly pixelated, but done very well. All the items are easily recognizable, and the scenery is pretty and unique. The pixelated graphics does not hinder the storyline; as you explore younger memories, the memories become less and less vivid. Certain plot elements can make things appear fuzzy, dark or confusing. All these things are accurately detailed with the art style. The downside is that the characters can’t show much emotion; for that, the dialog recovers some of this, though the player must fill in the gaps.
While the game has succeeded in other categories, the gameplay is by far the weakest point. To The Moon is a basic point-and-click adventure game, and does nothing new or unique in this field. The game quickly becomes, “find the place where the mouse changes and click.” The puzzles are basic and easily solved, and provide no real challenge.
The music is beautiful, and conveys a range of emotions to accompany the story. It can be creepy, suspenseful and beautiful. Sometimes the music changes in the middle of a dialog as new information is revealed. There aren’t many other notable sounds in the game, but as the music is phenomenal, they aren’t really necessary.
The game falls short on its lasting appeal. The game can be completed in less than a day, and provides no real replay value. A few parts allow the player to make choices, but provide no real motive to play again.
Emily’s Bonus Point: The game came out in German as well as English, and, as a German major, I enjoy this very much. The translation is done well, too, and the developers promised more languages. The extra languages are provided at no cost, and I feel it deserves a bonus point.
Though the gameplay is lacking, the story and music more than make up for it. It’s a good game to just sit back and enjoy the story, but if you want challenge, you’ll have to look elsewhere.